Warfare Universe

WAR FARE

A multi-lobby military universe where every round hits different. Conquest, Wave Defense, TDM, FFA, Infantry TDM and 5v5 Dogfight — auto-filling lobbies, Alpha vs Bravo combat, and rotating game modes.

LOADING INTEL
● REC Warfare Experience · Loop
The Battlefield

EVERY ROUND
HITS DIFFERENT

The Warfare Universe is MBO's rotating multi-lobby combat universe — every competitive game mode in MBO lives here. Free For All, Team Deathmatch, Infantry TDM, 5v5 Dogfight, Military Conquest and Wave Defense, all under one roof with a lobby browser that auto-fills matches.

Pick your mode from the hub and the system does the rest. Lobbies fill automatically via matchmaking, a countdown starts the moment enough players join, and permanent lobbies cycle endlessly — waiting, counting down, fighting, resetting. There is always a match to drop into.

Modes split into two tiers. Primary modes are large-scale and complex — Military Conquest and Wave Defense. Secondary modes are fast and focused — TDM, FFA, Infantry TDM and 5v5 Dogfight. Different shapes, different stakes, same battlefield.

FiveM Warfare Military Game Modes Military Conquest TDM & FFA Lobby Browser
Primary Modes
Military Conquest and Wave Defense — large-scale, complex objectives and longer battles.
Secondary Modes
TDM, FFA, Infantry TDM and 5v5 Dogfight — fast, focused, pure combat.
Lobby Browser
Browse live lobbies from the hub, pick your mode and join instantly.
Auto Matchmaking
Lobbies fill automatically. No waiting around — the countdown starts when enough players arrive.
Alpha vs Bravo
Pick your side and balance keeps the fight fair. Unassigned players are auto-balanced at start.
Win Conditions
Ticket depletion, kill targets or time limits — every mode decides its own winner.
Earn Rewards
Winning teams take bonus EXP and Gold, feeding the 1,000-level progression.
Two Tiers

PRIMARY &
SECONDARY

Warfare game modes are built in two tiers. Primary modes define the Warfare experience — large-scale, high-intensity, with longer matches and more complex objectives. Secondary modes strip it back to pure combat — smaller lobbies, shorter matches, constant action.

Military Conquest
Teams capture and hold control points across the map. Tickets drain as points are held — the last team with tickets wins.
Wave Defense
Hold the line against escalating waves of host-spawned enemies, round after round. Survive as long as you can.
Team Deathmatch
Two teams, one kill target. First side to reach it takes the round.
Free For All
Every soldier for themselves. First to the kill target wins.
Infantry TDM
Boots on the ground. Infantry-only team combat with no armour support.
5v5 Dogfight
Team air combat — five aircraft per side, air superiority decided in the merge.
How Matches Run

THE LOBBY
BROWSER

From the main hub, click Warfare to open the lobby browser. Multiple lobbies run simultaneously across every mode — find the one you want, join, and the lifecycle takes over automatically. No admin needed, ever.

Every lobby moves through the same cycle: it waits for players, counts down when the lobby is full enough, goes live, ends, cleans up, and resets. Permanent lobbies never shut down — when the last player leaves, they simply return to waiting, ready for the next fight.

  • Waiting — the lobby sits in the browser, open to anyone.
  • Countdown — enough players join and a 30-second countdown begins. Drop below minimum and it reverts to waiting.
  • In Progress — the match is live with scoreboard, killfeed and HUD timer, until a win condition or the time limit.
  • Ending — results shown, XP and Gold awarded, players staged for the next round.
  • Cleanup — a short break resets the lobby, then it returns to waiting — forever.
Auto-Fill Lobbies
Matchmaking fills open lobbies automatically — jump into an active or waiting match in seconds.
30-Second Countdown
Once the minimum player count is met, a clear countdown starts the match.
VIP Private Lobbies
VIP players can create private custom lobbies for arranged matches and scrims.
Team Combat

ALPHA
VS BRAVO

Team-based Warfare modes run on two sides: Alpha and Bravo. When you join a team lobby, you pick your side from blue and red cards — and the larger team locks while the smaller one fills, keeping every fight balanced. Any player who joins after teams are set is auto-balanced to the smaller side at match start.

ALPHA — Blue
Team Alpha holds the blue side of the battlefield.
BRAVO — Red
Team Bravo takes the red. Whichever side you pick, balance is enforced.
Freeroam Universe → Dogfight Universe →